Dead Second
I was one of two 3D Artists on Spunge Games' upcoming VR title "Dead Second". I created all of the weapons, gloves and characters. This included texturing, skinning and material creation in Substance Painter.
I used 3ds Max for the low and high poly models, which were then brought over to Substance Painter for texturing. Using a PBR workflow I then converted these for use with Spunge’s custom shaders, including custom maps , driven from the PBR maps.
Shown are a selection these from Dead Second.